#include "winthread.h" TaskData yourTaskData; ThreadPoolThread g_ThreadPool[MAX_THREADS]; DWORD WINAPI WorkerThread(LPVOID lpParam) { TaskData* pData = (TaskData*)lpParam; // Your thread's work goes here // ... // Release any resources or perform cleanup if needed // ... return 0; } void InitializeThreadPool() { // Initialize the critical section InitializeCriticalSection(&g_ThreadPool[0].pData->lock); for (int i = 0; i < MAX_THREADS; ++i) { // Initialize your task data structure and other necessary members // ... // Create threads g_ThreadPool[i].pData = &yourTaskData; // Set your task data g_ThreadPool[i].hThread = CreateThread(NULL, 0, WorkerThread, g_ThreadPool[i].pData, 0, NULL); } } void CleanupThreadPool() { for (int i = 0; i < MAX_THREADS; ++i) { // Perform any cleanup or signal threads to exit gracefully // ... // Wait for thread termination WaitForSingleObject(g_ThreadPool[i].hThread, INFINITE); // Close thread handle CloseHandle(g_ThreadPool[i].hThread); } // Delete the critical section DeleteCriticalSection(&g_ThreadPool[0].pData->lock); }